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105 lines
3.0 KiB
JavaScript
105 lines
3.0 KiB
JavaScript
import utils from '../services/utils.js';
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/**
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* Abstract class for all components in the Trilium's frontend.
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*
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* Contains also event implementation with following properties:
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* - event / command distribution is synchronous which among others mean that events are well ordered - event
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* which was sent out first will also be processed first by the component
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* - execution of the event / command is asynchronous - each component executes the event on its own without regard for
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* other components.
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* - although the execution is async, we are collecting all the promises and therefore it is possible to wait until the
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* event / command is executed in all components - by simply awaiting the `triggerEvent()`.
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*/
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export default class Component {
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constructor() {
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this.componentId = `comp-` + this.sanitizedClassName + '-' + utils.randomString(8);
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/** @type Component[] */
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this.children = [];
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this.initialized = Promise.resolve();
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}
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get sanitizedClassName() {
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// webpack mangles names and sometimes uses unsafe characters
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return this.constructor.name.replace(/[^A-Z0-9]/ig, "_");
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}
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setParent(parent) {
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/** @type Component */
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this.parent = parent;
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return this;
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}
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child(...components) {
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for (const component of components) {
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component.setParent(this);
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this.children.push(component);
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}
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return this;
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}
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/** @returns {Promise} */
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handleEvent(name, data) {
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return Promise.all([
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this.initialized.then(() => this.callMethod(this[name + 'Event'], data)),
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this.handleEventInChildren(name, data)
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]);
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}
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/** @returns {Promise} */
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triggerEvent(name, data) {
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return this.parent.triggerEvent(name, data);
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}
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/** @returns {Promise} */
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handleEventInChildren(name, data) {
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const promises = [];
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for (const child of this.children) {
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promises.push(child.handleEvent(name, data));
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}
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return Promise.all(promises);
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}
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/** @returns {Promise} */
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triggerCommand(name, data = {}) {
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const fun = this[name + 'Command'];
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if (fun) {
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return this.callMethod(fun, data);
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}
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else {
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return this.parent.triggerCommand(name, data);
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}
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}
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async callMethod(fun, data) {
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if (typeof fun !== 'function') {
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return false;
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}
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const startTime = Date.now();
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const promise = fun.call(this, data);
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const took = Date.now() - startTime;
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if (glob.isDev && took > 20) { // measuring only sync handlers
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console.log(`Call to ${fun.name} in ${this.componentId} took ${took}ms`);
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}
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if (glob.isDev) {
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await utils.timeLimit(promise, 20000, `Time limit failed on ${this.constructor.name} with ${fun.name}`);
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}
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else {
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// cheaper and in non-dev the extra reporting is lost anyway through reload
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await promise;
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}
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return true;
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}
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}
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