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			381 lines
		
	
	
		
			10 KiB
		
	
	
	
		
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			381 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!doctype html>
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<title>CodeMirror: C-like mode</title>
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<meta charset="utf-8"/>
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<link rel=stylesheet href="../../doc/docs.css">
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<link rel="stylesheet" href="../../lib/codemirror.css">
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<script src="../../lib/codemirror.js"></script>
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<script src="../../addon/edit/matchbrackets.js"></script>
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<link rel="stylesheet" href="../../addon/hint/show-hint.css">
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<script src="../../addon/hint/show-hint.js"></script>
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<script src="clike.js"></script>
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<style>.CodeMirror {border: 2px inset #dee;}</style>
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<div id=nav>
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  <a href="https://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a>
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  <ul>
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    <li><a href="../../index.html">Home</a>
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    <li><a href="../../doc/manual.html">Manual</a>
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    <li><a href="https://github.com/codemirror/codemirror">Code</a>
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  </ul>
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  <ul>
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    <li><a href="../index.html">Language modes</a>
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    <li><a class=active href="#">C-like</a>
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  </ul>
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</div>
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<article>
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<h2>C-like mode</h2>
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<div><textarea id="c-code">
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/* C demo code */
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#include <zmq.h>
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#include <pthread.h>
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#include <semaphore.h>
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#include <time.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <malloc.h>
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typedef struct {
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  void* arg_socket;
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  zmq_msg_t* arg_msg;
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  char* arg_string;
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  unsigned long arg_len;
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  int arg_int, arg_command;
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  int signal_fd;
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  int pad;
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  void* context;
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  sem_t sem;
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} acl_zmq_context;
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#define p(X) (context->arg_##X)
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void* zmq_thread(void* context_pointer) {
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  acl_zmq_context* context = (acl_zmq_context*)context_pointer;
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  char ok = 'K', err = 'X';
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  int res;
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  while (1) {
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    while ((res = sem_wait(&context->sem)) == EINTR);
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    if (res) {write(context->signal_fd, &err, 1); goto cleanup;}
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    switch(p(command)) {
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    case 0: goto cleanup;
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    case 1: p(socket) = zmq_socket(context->context, p(int)); break;
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    case 2: p(int) = zmq_close(p(socket)); break;
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    case 3: p(int) = zmq_bind(p(socket), p(string)); break;
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    case 4: p(int) = zmq_connect(p(socket), p(string)); break;
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    case 5: p(int) = zmq_getsockopt(p(socket), p(int), (void*)p(string), &p(len)); break;
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    case 6: p(int) = zmq_setsockopt(p(socket), p(int), (void*)p(string), p(len)); break;
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    case 7: p(int) = zmq_send(p(socket), p(msg), p(int)); break;
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    case 8: p(int) = zmq_recv(p(socket), p(msg), p(int)); break;
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    case 9: p(int) = zmq_poll(p(socket), p(int), p(len)); break;
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    }
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    p(command) = errno;
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    write(context->signal_fd, &ok, 1);
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  }
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 cleanup:
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  close(context->signal_fd);
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  free(context_pointer);
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  return 0;
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}
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void* zmq_thread_init(void* zmq_context, int signal_fd) {
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  acl_zmq_context* context = malloc(sizeof(acl_zmq_context));
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  pthread_t thread;
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  context->context = zmq_context;
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  context->signal_fd = signal_fd;
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  sem_init(&context->sem, 1, 0);
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  pthread_create(&thread, 0, &zmq_thread, context);
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  pthread_detach(thread);
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  return context;
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}
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</textarea></div>
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<h2>C++ example</h2>
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<div><textarea id="cpp-code">
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#include <iostream>
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#include "mystuff/util.h"
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namespace {
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enum Enum {
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  VAL1, VAL2, VAL3
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};
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char32_t unicode_string = U"\U0010FFFF";
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string raw_string = R"delim(anything
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you
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want)delim";
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int Helper(const MyType& param) {
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  return 0;
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}
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} // namespace
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class ForwardDec;
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template <class T, class V>
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class Class : public BaseClass {
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  const MyType<T, V> member_;
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 public:
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  const MyType<T, V>& Method() const {
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    return member_;
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  }
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  void Method2(MyType<T, V>* value);
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}
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template <class T, class V>
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void Class::Method2(MyType<T, V>* value) {
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  std::out << 1 >> method();
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  value->Method3(member_);
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  member_ = value;
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}
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</textarea></div>
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<h2>Objective-C example</h2>
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<div><textarea id="objectivec-code">
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/*
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This is a longer comment
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That spans two lines
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*/
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#import "MyClass.h"
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#import <AFramework/AFrameork.h>
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@import BFrameworkModule;
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NS_ENUM(SomeValues) {
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  aValue = 1;
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};
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// A Class Extension with some properties
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@interface MyClass ()<AProtocol>
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@property(atomic, readwrite, assign) NSInteger anInt;
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@property(nonatomic, strong, nullable) NSString *aString;
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@end
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@implementation YourAppDelegate
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- (instancetype)initWithString:(NSString *)aStringVar {
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  if ((self = [super init])) {
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    aString = aStringVar;
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  }
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  return self;
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}
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- (BOOL)doSomething:(float)progress {
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  NSString *myString = @"This is a ObjC string %f ";
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  myString = [[NSString stringWithFormat:myString, progress] stringByAppendingString:self.aString];
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  return myString.length > 100 ? NO : YES;
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}
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@end
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</textarea></div>
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<h2>Java example</h2>
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<div><textarea id="java-code">
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import com.demo.util.MyType;
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import com.demo.util.MyInterface;
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public enum Enum {
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  VAL1, VAL2, VAL3
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}
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public class Class<T, V> implements MyInterface {
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  public static final MyType<T, V> member;
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  private class InnerClass {
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    public int zero() {
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      return 0;
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    }
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  }
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  @Override
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  public MyType method() {
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    return member;
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  }
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  public void method2(MyType<T, V> value) {
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    method();
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    value.method3();
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    member = value;
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  }
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}
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</textarea></div>
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<h2>Scala example</h2>
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<div><textarea id="scala-code">
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object FilterTest extends App {
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  def filter(xs: List[Int], threshold: Int) = {
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    def process(ys: List[Int]): List[Int] =
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      if (ys.isEmpty) ys
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      else if (ys.head < threshold) ys.head :: process(ys.tail)
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      else process(ys.tail)
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    process(xs)
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  }
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  println(filter(List(1, 9, 2, 8, 3, 7, 4), 5))
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}
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</textarea></div>
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<h2>Kotlin mode</h2>
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<div><textarea id="kotlin-code">
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package org.wasabi.http
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import java.util.concurrent.Executors
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import java.net.InetSocketAddress
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import org.wasabi.app.AppConfiguration
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import io.netty.bootstrap.ServerBootstrap
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import io.netty.channel.nio.NioEventLoopGroup
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import io.netty.channel.socket.nio.NioServerSocketChannel
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import org.wasabi.app.AppServer
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public class HttpServer(private val appServer: AppServer) {
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    val bootstrap: ServerBootstrap
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    val primaryGroup: NioEventLoopGroup
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    val workerGroup:  NioEventLoopGroup
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    init {
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        // Define worker groups
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        primaryGroup = NioEventLoopGroup()
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        workerGroup = NioEventLoopGroup()
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        // Initialize bootstrap of server
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        bootstrap = ServerBootstrap()
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        bootstrap.group(primaryGroup, workerGroup)
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        bootstrap.channel(javaClass<NioServerSocketChannel>())
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        bootstrap.childHandler(NettyPipelineInitializer(appServer))
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    }
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    public fun start(wait: Boolean = true) {
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        val channel = bootstrap.bind(appServer.configuration.port)?.sync()?.channel()
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        if (wait) {
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            channel?.closeFuture()?.sync()
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        }
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    }
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    public fun stop() {
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        // Shutdown all event loops
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        primaryGroup.shutdownGracefully()
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        workerGroup.shutdownGracefully()
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        // Wait till all threads are terminated
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        primaryGroup.terminationFuture().sync()
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        workerGroup.terminationFuture().sync()
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    }
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}
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</textarea></div>
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<h2>Ceylon mode</h2>
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<div><textarea id="ceylon-code">
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"Produces the [[stream|Iterable]] that results from repeated
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 application of the given [[function|next]] to the given
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 [[first]] element of the stream, until the function first
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 returns [[finished]]. If the given function never returns 
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 `finished`, the resulting stream is infinite.
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 For example:
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     loop(0)(2.plus).takeWhile(10.largerThan)
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 produces the stream `{ 0, 2, 4, 6, 8 }`."
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tagged("Streams")
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shared {Element+} loop<Element>(
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        "The first element of the resulting stream."
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        Element first)(
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        "The function that produces the next element of the
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         stream, given the current element. The function may
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         return [[finished]] to indicate the end of the 
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         stream."
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        Element|Finished next(Element element))
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    => let (start = first)
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    object satisfies {Element+} {
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        first => start;
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        empty => false;
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        function nextElement(Element element)
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                => next(element);
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        iterator()
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                => object satisfies Iterator<Element> {
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            variable Element|Finished current = start;
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            shared actual Element|Finished next() {
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                if (!is Finished result = current) {
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                    current = nextElement(result);
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                    return result;
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                }
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                else {
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                    return finished;
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                }
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            }
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        };
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    };
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</textarea></div>
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    <script>
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      var cEditor = CodeMirror.fromTextArea(document.getElementById("c-code"), {
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        lineNumbers: true,
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        matchBrackets: true,
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        mode: "text/x-csrc"
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      });
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      var cppEditor = CodeMirror.fromTextArea(document.getElementById("cpp-code"), {
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        lineNumbers: true,
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        matchBrackets: true,
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        mode: "text/x-c++src"
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      });
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      var javaEditor = CodeMirror.fromTextArea(document.getElementById("java-code"), {
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        lineNumbers: true,
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        matchBrackets: true,
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        mode: "text/x-java"
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      });
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      var objectivecEditor = CodeMirror.fromTextArea(document.getElementById("objectivec-code"), {
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        lineNumbers: true,
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        matchBrackets: true,
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        mode: "text/x-objectivec"
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      });
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      var scalaEditor = CodeMirror.fromTextArea(document.getElementById("scala-code"), {
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        lineNumbers: true,
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        matchBrackets: true,
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        mode: "text/x-scala"
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      });
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      var kotlinEditor = CodeMirror.fromTextArea(document.getElementById("kotlin-code"), {
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          lineNumbers: true,
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          matchBrackets: true,
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          mode: "text/x-kotlin"
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      });
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      var ceylonEditor = CodeMirror.fromTextArea(document.getElementById("ceylon-code"), {
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          lineNumbers: true,
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          matchBrackets: true,
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          mode: "text/x-ceylon"
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      });
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      var mac = CodeMirror.keyMap.default == CodeMirror.keyMap.macDefault;
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      CodeMirror.keyMap.default[(mac ? "Cmd" : "Ctrl") + "-Space"] = "autocomplete";
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    </script>
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    <p>Simple mode that tries to handle C-like languages as well as it
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    can. Takes two configuration parameters: <code>keywords</code>, an
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    object whose property names are the keywords in the language,
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    and <code>useCPP</code>, which determines whether C preprocessor
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    directives are recognized.</p>
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    <p><strong>MIME types defined:</strong> <code>text/x-csrc</code>
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    (C), <code>text/x-c++src</code> (C++), <code>text/x-java</code>
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    (Java), <code>text/x-csharp</code> (C#),
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    <code>text/x-objectivec</code> (Objective-C),
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    <code>text/x-scala</code> (Scala), <code>text/x-vertex</code>
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    <code>x-shader/x-fragment</code> (shader programs),
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    <code>text/x-squirrel</code> (Squirrel) and
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    <code>text/x-ceylon</code> (Ceylon)</p>
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</article>
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