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fix hamburger icon in canvas
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@ -11,6 +11,13 @@ const TPL = `
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.excalidraw .App-menu_top .buttonList {
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display: flex;
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}
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/* Conflict between excalidraw and bootstrap classes keeps the menu hidden */
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/* https://github.com/zadam/trilium/issues/3780 */
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/* https://github.com/excalidraw/excalidraw/issues/6567 */
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.excalidraw .dropdown-menu {
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display: block;
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}
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.excalidraw-wrapper {
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height: 100%;
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@ -39,7 +46,7 @@ const TPL = `
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* @author thfrei 2022-05-11
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*
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* Background:
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* excalidraw gives great support for hand drawn notes. It also allows to include images and support
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* excalidraw gives great support for hand-drawn notes. It also allows including images and support
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* for sketching. Excalidraw has a vibrant and active community.
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*
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* Functionality:
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@ -50,17 +57,17 @@ const TPL = `
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* Paths not taken.
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* - excalidraw-to-svg (node.js) could be used to avoid storing the svg in the backend.
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* We could render the SVG on the fly. However, as of now, it does not render any hand drawn
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* (freedraw) paths. There is an issue with Path2D object not present in node-canvas library
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* used by jsdom. (See Trilium PR for samples and other issues in respective library.
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* (freedraw) paths. There is an issue with Path2D object not present in the node-canvas library
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* used by jsdom. (See Trilium PR for samples and other issues in the respective library.
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* Link will be added later). Related links:
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* - https://github.com/Automattic/node-canvas/pull/2013
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* - https://github.com/google/canvas-5-polyfill
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* - https://github.com/Automattic/node-canvas/issues/1116
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* - https://www.npmjs.com/package/path2d-polyfill
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* - excalidraw-to-svg (node.js) takes quite some time to load an image (1-2s)
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* - excalidraw-utils (browser) does render freedraw, however NOT freedraw with background. It is not
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* - excalidraw-utils (browser) does render freedraw, however NOT freedraw with a background. It is not
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* used, since it is a big dependency, and has the same functionality as react + excalidraw.
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* - infinite-drawing-canvas with fabric.js. This library lacked a lot of feature, excalidraw already
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* - infinite-drawing-canvas with fabric.js. This library lacked a lot of features, excalidraw already
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* has.
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*
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* Known issues:
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@ -83,7 +90,7 @@ export default class ExcalidrawTypeWidget extends TypeWidget {
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super();
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// constants
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this.SCENE_VERSION_INITIAL = -1; // -1 indicates, that it is fresh. excalidraw scene version is always >0
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this.SCENE_VERSION_INITIAL = -1; // -1 indicates that it is fresh. excalidraw scene version is always >0
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this.SCENE_VERSION_ERROR = -2; // -2 indicates error
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// config
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@ -146,10 +153,10 @@ export default class ExcalidrawTypeWidget extends TypeWidget {
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* @param {FNote} note
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*/
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async doRefresh(note) {
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// see if note changed, since we do not get a new class for a new note
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// see if the note changed, since we do not get a new class for a new note
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const noteChanged = this.currentNoteId !== note.noteId;
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if (noteChanged) {
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// reset scene to omit unnecessary onchange handler
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// reset the scene to omit unnecessary onchange handler
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this.currentSceneVersion = this.SCENE_VERSION_INITIAL;
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}
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this.currentNoteId = note.noteId;
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@ -250,14 +257,14 @@ export default class ExcalidrawTypeWidget extends TypeWidget {
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const appState = this.excalidrawRef.current.getAppState();
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/**
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* A file is not deleted, even though removed from canvas. therefore we only keep
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* files that are referenced by an element. Maybe this will change with new excalidraw version?
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* A file is not deleted, even though removed from canvas. Therefore, we only keep
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* files that are referenced by an element. Maybe this will change with a new excalidraw version?
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*/
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const files = this.excalidrawRef.current.getFiles();
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/**
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* parallel svg export to combat bitrot and enable rendering image for note inclusion,
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* preview and share.
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* preview, and share.
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*/
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const svg = await window.ExcalidrawLib.exportToSvg({
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elements,
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@ -369,7 +376,7 @@ export default class ExcalidrawTypeWidget extends TypeWidget {
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// do a custom redirect, such as passing to react-router
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// ...
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} else {
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// open in same tab
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// open in the same tab
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}
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}, []);
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