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example for trilium image-link usage and svg export
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@ -82,7 +82,29 @@ export default class ExcalidrawTypeWidget extends TypeWidget {
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}
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test() {
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this.log("test", str);
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/**
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* exportToSvg({
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elements: ExcalidrawElement[],
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appState: AppState,
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exportPadding?: number, = 10 defualt
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metadata?: string, // no function!?
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files?: BinaryFiles
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})
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*/
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const elements = this.excalidrawRef.current.getSceneElements();
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const appState = this.excalidrawRef.current.getAppState();
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const files = this.excalidrawRef.current.getFiles();
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const data = {
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elements,
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appState,
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files,
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exportPadding: 5, // padding [px] of svg "image"
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}
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const svg = window.Excalidraw.exportToSvg(data);
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console.log("test", data, svg);
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return svg;
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}
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static getType() {
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@ -161,7 +183,12 @@ export default class ExcalidrawTypeWidget extends TypeWidget {
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// https://github.com/excalidraw/excalidraw/blob/c5a7723185f6ca05e0ceb0b0d45c4e3fbcb81b2a/src/packages/excalidraw/example/App.js#L68
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const fileArray = [];
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for (const fileId in files) {
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fileArray.push(files[fileId]);
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const file = files[fileId];
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// TODO: dataURL is replaceable with a trilium image url
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// maybe we can save normal images (pasted) with base64 data url, and trilium images
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// with their respective url! nice
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// file.dataURL = "http://localhost:8080/api/images/ltjOiU8nwoZx/start.png";
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fileArray.push(file);
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}
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this.log("doRefresh(note) sceneData, files", sceneData, files, fileArray);
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@ -188,6 +215,10 @@ export default class ExcalidrawTypeWidget extends TypeWidget {
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const elements = this.excalidrawRef.current.getSceneElements();
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const appState = this.excalidrawRef.current.getAppState();
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/**
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* FIXME: a file is not deleted, even though removed from canvas
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* maybe cross-reference elements and files before saving?!
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*/
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const files = this.excalidrawRef.current.getFiles();
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const content = {
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